How I started to create my first game app without any knowledge of SpriteKit



In this incredibly technological world, one thing is for sure, anything you can think of, you can learn: one online course, one Youtube video, one Medium article et voilà, you can achieve anything you set your mind to.

At first, I was very concerned on how I would manage to create a whole game, by myself, in less than 3 weeks. But soon enough, the fear left space to excitement. I started thinking about what kind of game I wanted to create and decided to reach out to my sister for help on the design part, so I could completely focus on the code. In one day we managed to figure out the kind of game, the type of character and its animations, the environment, the obstacles, the mechanics, and everything finally began to make sense. But a big adversity was still, in fact, the coding part, which was all on me.

Since my code knowledge was pretty much close to zero, I started to watch as many Youtube videos as possible, in order to understand a bit more about this new language I wasn’t very familiar with. It didn’t take long, though, before I started my actual journey into the coding bit because I was way too excited about it.

The game I decided to build was a simple endless runner, with a couple of obstacles here and there and very cute animations. Nothing simpler right? I thought so too. But the road ahead was definitely a bit more troubled than expected. Here’s where it all started.

(Continue on Medium)

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